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CAR WARS💥

CAR WARS💥

A Roblox experience owned by GoldenCheezeInc..

RacingENbattle carsvehicle combatcustomization

Description (written by the developer; not a statement by this register)

🔥 Get a car, team up or play against your friends and become the greatest battle-car driver. Customize your vehicles and unlock the most powerful weapons! 💥 📢 Join our community below to follow development of Car Wars! 👥 🎮 Controls & info can be found in the in-game help menu. [Looking for marketers or investors]

Last updated by the developer 24 Aug 2025, 22:57 UTC.

0
playing (measured 11 Aug 2026, 09:49 UTC)
182,498
lifetime visits
57%
liked (979 👍 / 740 👎)
6,653
favourites (36.5 per 1k visits)
4 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SciFi Skinpack Part 1
360 R$
SciFi-Rifle Skin
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

All By Myself · other38,631 · 0.00% win
Early Bird · welcome31,004 · 0.00% win
Getting an Upgrade · other24,070 · 0.00% win
Valueable Teammate · other15,763 · 0.00% win
Well Deserved · other13,038 · 0.00% win
A Big Slaughter · progression7,171 · 0.00% win
Minigun go brr · other4,084 · 0.00% win
Dangerous Attacker · other1,747 · 0.00% win
Legendary MVP · other1,624 · 0.00% win
Pew Pew · other1,068 · 0.00% win
Quick Learner · other675 · 0.00% win
Executioner · other544 · 0.00% win
Murder Machine · other205 · 0.00% win
Experienced · other167 · 0.00% win
Big Boom Boom · other92 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.