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Better Poppy Playtime? 🧸

Better Poppy Playtime? 🧸

A Roblox experience owned by Summer Fruit Games.

HorrorENHorrorPoppy PlaytimePick a Side

Better Poppy Playtime? is a horror experience where players choose between creepy toys in a factory setting and fight to prove their loyalty. Since its 2026 debut, it has reached 1,006,345 lifetime visits and 129,492 favorites, with a 60% like rating, though it currently shows zero active players.

Description (written by the developer; not a statement by this register)

Which toy will you trust? Enter the factory and put your instincts to the test! 🧸 Choose between creepy toys ⚔️ Fight to prove your loyalty and choice ⭐ Like the game + Join the group for upcoming rewards and giveaways! 🔔 Hit the bell so you don’t miss the next experiment... 🏷️ Tags: Poppy Playtime, Horror, Factory, Toys, Pick a Side, Survival, GrabPack, Battle, Red vs Blue, Scary, Adventure, Better Side

Last updated by the developer 31 Jul 2026, 11:13 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
1,006,345
lifetime visits
60%
liked (563 👍 / 370 👎)
129,339
favourites (128.5 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Steves Bat
279 R$
VIP
129 R$
Kissy Missy Sword [✨ LIMITED]
99 R$
The Doctor Sword [✨ LIMITED]
99 R$
Pianosaurus Sword [✨ LIMITED]
99 R$
Doey Sword [✨ LIMITED]
99 R$
CatNap Sword [✨ LIMITED]
99 R$
Huggy Wuggy Sword [✨ LIMITED]
99 R$
Rainbow Stick
29 R$
Starter Pack [90% OFF]
17 R$
Admin Hammer [LIMITED TIME]
13 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Killed Owner · other54 · 0.00% win
Completed index · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked3 September 2026 — 60 % liked3 October 2026 — 60 % liked13 October 2026 — 60 % liked23 October 2026 — 60 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:3460no change
13 Oct 2026, 18:3260no change
3 Oct 2026, 18:3160no change
3 Sept 2026, 17:3760no change
14 Aug 2026, 15:3360first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.