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Dig and Steal!

Dig and Steal!

A Roblox experience owned by Constructor Slop Studios.

TycoonENminingincrementalrebirths

Description (written by the developer; not a statement by this register)

🧱 Dig up the bricks in this game 🧱 ⛏️ Buy new pickaxes to mine durable bricks 🧱🛡️ 🔄 Perform Rebirths to dig faster ⛏️ 💨 💪Upgrade your stats to mine more bricks💪 💎Collect treasures to get more cash 💰 🤝Join the group and like the game👍

Last updated by the developer 14 Jun 2026, 17:55 UTC.

0
playing (measured 12 Aug 2026, 01:17 UTC)
36,317
lifetime visits
82%
liked (176 👍 / 38 👎)
191
favourites (5.3 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Autosell | Infinity Backpack
75 R$
x2 Pickaxe Mining Radius
75 R$
x2 Mining Speed
75 R$
x2 Money
65 R$
Infinity Mining Distance
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

And · other447 · 0.00% win
Steal · other446 · 0.00% win
Dig · other446 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8216 August 2026 — 82 % liked26 August 2026 — 82 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 02:1782no change
16 Aug 2026, 02:1682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.