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[❗10K] Painting Incremental

[❗10K] Painting Incremental

A Roblox experience owned by Zekro's Studios.

SimulatorENincrementalclickerpainting

Description (written by the developer; not a statement by this register)

Welcome to Painting Incremental! 🖌️ 🎨 Start by clicking/walking on the canvas to Paint! Gain Paint & XP Progress forwards to new resets and stats Roll Runes Climb the leaderboards for bragging rights and earn exclusive rewards! 💰 Premium players get a permanent +10% Rune Luck & Speed buff Join our group for free boosts Join the community for updates, sneak peeks and more Like and Favorite the game for in-game rewards! 👥 Credits: @ZekroDev & @dssrius – Owner & Scripter @ZekroDev & @dssrius– UI/Visuals @ZekroDev - Builder | Follow us for in-game rewards! :D @FoundForces - EternityNum (BigNum library)

Last updated by the developer 3 Jul 2026, 00:41 UTC.

0
playing (measured 11 Aug 2026, 00:04 UTC)
41,376
lifetime visits
62%
liked (248 👍 / 150 👎)
600
favourites (14.5 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
1,299 R$
x1.5 Energy
249 R$
x2 Rune Bulk
249 R$
x1.75 Rune Luck
199 R$
x1.75 Paint XP
199 R$
x1.5 Rune Speed
179 R$
+50% Attack Speed
149 R$
x2 Damage
129 R$
x2 Ascension Points
129 R$
x2 Coins
99 R$
x2 Prestige Points
99 R$
x2.5 Paint
99 R$
+12 Walkspeed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Crystal Tier 1 · progression19,213 · 0.00% win
Crystal Tier 2 · progression14,023 · 0.00% win
Crystal Tier 3 · progression9,155 · 0.00% win
Crystal Tier 4 · progression2,097 · 0.00% win
Crystal Tier 5 · progression253 · 0.00% win
Crystal Tier 6 · progression224 · 0.00% win
Crystal Tier 7 · progression94 · 0.00% win
Crystal Tier 8 · progression53 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6215 August 2026 — 62 % liked25 August 2026 — 62 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:1662no change
15 Aug 2026, 20:0562first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.