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[BOSS FIGHT ๐Ÿˆ] - Madness - 2.5D Fighting Arena

[BOSS FIGHT ๐Ÿˆ] - Madness - 2.5D Fighting Arena

A Roblox experience owned by Neth.inc.

Fighting & PvPEN2.5Darcadeside-scroller

Description (written by the developer; not a statement by this register)

Welcome to Madness! A small arcade fighting game with a 2.5D side-scroller style :D Join our community server to share feedback, give questions, report bugs, or suggest ideas! -- CONTROLS -- Desktop [A / D] โ€“ Move left / right [W / SPACE] โ€“ Jump [S] โ€“ Drop down [C / LShift] โ€“ Slide (only while moving) [K / M1] โ€“ Use tools [E] โ€“ Interact [F] โ€“ Switch items Controller [D-Pad Left / Right] โ€“ Move left / right [D-Pad Up] โ€“ Jump [D-Pad Down] โ€“ Drop down [Y] โ€“ Slide [X] โ€“ Use tools [B] โ€“ Interact [R1] โ€“ Switch items Touch Use the on-screen buttons -- RECOMMENDED EXPERIENCE -- For the best gameplay experience, we highly recommend playing on PC or console with high graphics level settings enabled. -- CREDITS -- Developed by: Nethra (@dgdgdgdgdhdhdhd1) โ€“ Scripting / Animation / Yuka (@Erag0n54) โ€“ Modelling / Building / Graphic Design Contributors: Tiaz (@AxisImpoor1945) โ€“ GFX

Last updated by the developer 22 Aug 2026, 17:21 UTC.

0
playing (measured 31 Aug 2026, 09:51 UTC)
1,325
lifetime visits
88%
liked (15 ๐Ÿ‘ / 2 ๐Ÿ‘Ž)
42
favourites (31.7 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 09:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Soggy Slayer ยท progression6 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.