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[🦆] My Duck Empire

[🦆] My Duck Empire

A Roblox experience owned by Grass Touch Games.

TycoonENtycoonfarmingclicker

Description (written by the developer; not a statement by this register)

Build the ultimate duck empire and become the richest duck farmer ever! 💰 Start with a few ducks that drop studs, collect them, and sell them for cash to grow your farm. The more you upgrade, the faster your empire grows! ✨ Features: 🦆 Buy more ducks to increase stud production 💰 Collect and sell studs for cash ⚡ Upgrade pickup radius, drop speed, and click speed 📈 Rebirth to unlock even stronger upgrades 🏝 Expand your base to unlock more duck plots 🚀 Become the ultimate Duck Empire tycoon Grind, upgrade, rebirth, and build the BIGGEST duck empire on Roblox! 👍 Like & ⭐ Favourite the game to support development!

Last updated by the developer 10 Aug 2026, 02:53 UTC.

0
playing (measured 14 Aug 2026, 05:05 UTC)
2,489
lifetime visits
75%
liked (21 👍 / 7 👎)
15
favourites (6.0 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Eggs
199 R$
2x Cash
199 R$
Auto Collect
179 R$
Double Tap
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,272 · 100.0% win
Quest Hunter! · progression49 · 0.00% win
Collect 10K Eggs! · collection36 · 0.00% win
Collect 10K Cash · progression30 · 0.00% win
Collect 1M Eggs · collection29 · 0.00% win
Collect 1M Cash! · collection27 · 0.00% win
You Rebirthed! · progression19 · 0.00% win
Quest Master! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747775.518 August 2026 — 77 % liked28 August 2026 — 74 % liked7 September 2026 — 76 % liked17 September 2026 — 77 % liked27 September 2026 — 74 % liked7 October 2026 — 75 % liked7518 August 20267 October 2026
6 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 22:0575+1
27 Sept 2026, 22:0474-3
17 Sept 2026, 16:0177+1
7 Sept 2026, 16:0176+2
28 Aug 2026, 15:4574-3
18 Aug 2026, 15:1977first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.