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Invincible Brainrot

Invincible Brainrot

A Roblox experience owned by Cadok Studios.

SimulatorENdestruction simulatorpower fantasyupgrade progression

Description (written by the developer; not a statement by this register)

Step into the world of Invincible Brainrot, an action-packed destruction simulator where you become an unstoppable and invincible! Destroy everything on your path, unlock unique abilities, collect upgrades, and grow stronger with every challenge you overcome. Immerse yourself in a fast-paced experience filled with destruction, progression, and endless fun. ⭐ Unique powers 💥 Destructive gameplay 📈 Satisfying progression 🏆 Compete to become the strongest Start your journey and unleash chaos! ===== CONTROLS ===== For flying press [ F ] or [ Y / Triangle ] For Boost press [ Q ] or [ Left Trigger / L2 ] For Up and Down press accordingly [ Space ], [ LeftShift ] or [ A / Cross ], [ B / Circle ] For interactions with objects press [ E ] or [ X / Square ] For dropping objects press [ G ] or [ D-Pad Down ]

Last updated by the developer 11 Jun 2026, 20:01 UTC.

0
playing (measured 9 Sept 2026, 09:36 UTC)
17,047
lifetime visits
61%
liked (36 👍 / 23 👎)
101
favourites (5.9 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 09:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
199 R$
3x Luck boost
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,510 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6163629 September 2026 — 63 % liked19 September 2026 — 61 % liked9 September 202619 September 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 09:3761-2
9 Sept 2026, 09:3763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.