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[⚡] Steps to Electricity

[⚡] Steps to Electricity

A Roblox experience owned by Dingleworth.

TycoonENpiezoelectric tilestycooncollect a keycap

Description (written by the developer; not a statement by this register)

#JPJapan is turning footsteps into electricity! Using piezoelectric tiles, every step you take generates a small amount of energy. Millions of steps together can power LED lights and displays in busy places like Shibuya Station. A brilliant way to create a sustainable and smart city Upgrade your tiles and pets in Steps to Electricity! Inspired mostly by "Collect a Keycap!" 👍Like the game and join the group for more tiles! Scripter - rinxgl Builders - Demisakonliners, mrrafenBTW Conceptualist / Builder - ShinyTheif123 Special thanks to: kw63344, SirAlexJ, Arctic_o7, NewMagicWandVerse2 Note For players upset about the electricity units not being SI (GW, TW etc.), changing it accordingly would just confuse players more Tags (ignore) japan, Japan, electricity, tycoon, simulator, sim, epic, triple T, tiles, plates, tile, generate electricity, step on tiles, steps, slop, roblox slop, upgrades, japanese tiles, piezoelectric tiles, copypasta, meme, brainrot, italian brainrot

Last updated by the developer 3 Aug 2026, 15:58 UTC.

0
playing (measured 15 Aug 2026, 03:37 UTC)
319,369
lifetime visits
88%
liked (3,118 👍 / 417 👎)
4,201
favourites (13.2 per 1k visits)
26 February 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 03:371first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome186,837 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.