Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Climb Scary Worm Tower 2

Climb Scary Worm Tower 2

A Roblox experience owned by Mogus Interactive.

HorrorENhorrortower climbsequel

Climb Scary Worm Tower 2 is a horror experience created on 2026-02-26. It has recorded 3,600,683 lifetime visits and 5,466 favorites. Currently, 144 users are playing. The experience holds an 84% like percentage. The description notes inspiration from Scary Worm Tower 1.

Description (written by the developer; not a statement by this register)

👋 Welcome to Scary Worm Tower 2 ❓ Can you reach the top without being eaten? (Remains to be seen...) 🛠️ Next Update: ??? Inspired by various other scary games, mainly Scary Worm Tower 1 :3

Last updated by the developer 7 Aug 2026, 05:09 UTC.

94
playing (measured 21 Aug 2026, 22:50 UTC)
3,710,488
lifetime visits
85%
liked (4,334 👍 / 788 👎)
5,466
favourites (1.5 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94143118.510 August 2026 — 126 players21 August 2026 — 143 players21 August 2026 — 103 players21 August 2026 — 94 players10 August 202621 August 2026
4 measurements spanning 11 days, net -32. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–150 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5094-9
21 Aug 2026, 21:50103-40
21 Aug 2026, 20:54143+17
10 Aug 2026, 20:18126first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Golden Carpet
299 R$
67 Slap
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 84 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked14 August 202621 August 2026
4 measurements spanning 8 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 22:5085no change
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485+1
14 Aug 2026, 04:3284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.