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Climb Scary Worm Tower 2

Climb Scary Worm Tower 2

A Roblox experience owned by Mogus Interactive.

HorrorENhorrortower climbsequel

Climb Scary Worm Tower 2 is a horror experience created on 2026-02-26. It has recorded 3,600,683 lifetime visits and 5,466 favorites. Currently, 144 users are playing. The experience holds an 84% like percentage. The description notes inspiration from Scary Worm Tower 1.

Description (written by the developer; not a statement by this register)

👋 Welcome to Scary Worm Tower 2 ❓ Can you reach the top without being eaten? (Remains to be seen...) 🛠️ Next Update: ??? Inspired by various other scary games, mainly Scary Worm Tower 1 :3

Last updated by the developer 7 Aug 2026, 05:09 UTC.

94
playing (measured 21 Aug 2026, 22:50 UTC)
3,710,488
lifetime visits
85%
liked (4,776 👍 / 838 👎)
6,703
favourites (1.8 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94143118.510 August 2026 — 126 players21 August 2026 — 143 players21 August 2026 — 103 players21 August 2026 — 94 players10 August 202621 August 2026
4 measurements spanning 11 days, net -32. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–150 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5094-9
21 Aug 2026, 21:50103-40
21 Aug 2026, 20:54143+17
10 Aug 2026, 20:18126first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Golden Carpet
299 R$
67 Slap
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

848584.514 August 2026 — 84 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
11 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:3685no change
13 Oct 2026, 04:3685no change
3 Oct 2026, 04:3585no change
23 Sept 2026, 04:3585no change
13 Sept 2026, 04:3485no change
3 Sept 2026, 04:3385no change
24 Aug 2026, 04:3385no change
21 Aug 2026, 22:5085no change
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485+1
14 Aug 2026, 04:3284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.