[ποΈβπ¨οΈ] Forgiveness [Update]
A Roblox experience owned by Epicsaken Developing.
HorrorENhorrorsurvivalinspired-by-forsaken
Description (written by the developer; not a statement by this register)
Welcome to your eternal prison. Please leave a vote and write out some feedback, we will use it to improve the game! --------------------------------------- Inspired By: Forsaken Aeternus file: ForleakenRBLX and forleakenAltAccount2 Some assets from Forsaken Dev Team Tags!!! Forsaken, Funsaken, Forgotten, Codename: Redux, Footsaken, Dye of Deaf, Tuffsaken, Bettersaken, Evil Forsaken, Footsaken, Guest 666, Veeronica, Forsaken modded, Die of Death, Classic, Roblox, Horror Game. Survival the Killers, Forsaken X, Forsaken Z, Forsaken [INDEV], Samsaken, Jokesaken, WHAT THE SALEM, RUSaken, Forsaken Testing, Forsaken RP, Forsaken Chat Control, Footsaken, Mistaken, Testsaken, Coolsaken, Redacted, Forsaken Sandbox, Shattered Realms, Forsaken Guest Fighting, Forsaken, Forsaken Modded, Abyssion, Mistaken, Fobidden, Forgotten, Desolate, Forsaken: Retold, Forsaken: Sandbox , Samsaken, Bettersaken,, SML, Aethos, Slopsaken, Evil Forsaken, Hidden, Mistaken, SkibiSaken
Last updated by the developer 28 Jul 2026, 19:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 09:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.