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[💰] Grow Your Bag Simulator💸

[💰] Grow Your Bag Simulator💸

A Roblox experience owned by Lumi Lab Games.

TycoonENidletycoonoffline-progress

Description (written by the developer; not a statement by this register)

Start broke. Build your empire. Reach the top. Place hustles in your suite, stack cash, and climb 10 tiers from Broke all the way to UNMATCHED in this idle tycoon simulator. Your cash keeps growing even when you're offline. 💰 Earn cash 24/7 — even when you're offline 🏆 10 tiers to climb — Broke → Hustler → CEO → Unmatched 🧩 21 unique hustles to place and upgrade ⚡ Boost earnings with limited-time multipliers 👑 Rebirth for permanent cash bonuses 🤝 Invite friends for stacking multipliers 🏅 Unlock exclusive badges as you rise Use code HUSTLE2026 for free starting cash. How far can you take it?

Last updated by the developer 12 Jun 2026, 11:12 UTC.

0
playing (measured 22 Aug 2026, 02:01 UTC)
1,832
lifetime visits
63%
liked (5 👍 / 3 👎)
14
favourites (7.6 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 02:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
399 R$
2x Cash
199 R$
Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Dollar · progression1,182 · 0.00% win
Hustler · progression808 · 0.00% win
CEO · progression295 · 0.00% win
Sigma · progression24 · 0.00% win
Unmatched · progression22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.