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Resort Life Tycoon 🌴

Resort Life Tycoon 🌴

A Roblox experience owned by Crown Tycoons.

TycoonENtycoonresortroleplay

Description (written by the developer; not a statement by this register)

Welcome to Resort Life Tycoon! Build your dream resort on a private island! Drive luxury sports cars, roleplay with friends AND MORE! 🌴 Tutorial: The game works by collecting money at your mailbox and buying buttons in the tycoon. Can you finish the whole resort? 😮🏝️ 🎮 Available on all devices, Desktop, Phones, Tablets, Console and VR! ⭐ Lagging? Try a FREE VIP SERVER! 🤗 Playing with friends gives everyone bonuses! (10% per friend) 👍 Like the Game & Join the Group for +10,000 Cash! 💾 All Tycoon Progress is autosaved so you can resume back at any time!

Last updated by the developer 25 May 2026, 16:21 UTC.

2
playing (measured 10 Aug 2026, 15:23 UTC)
127,982
lifetime visits
85%
liked (187 👍 / 33 👎)
626
favourites (4.9 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Purchase
649 R$
Exotic Cars Pack
399 R$
Double Money
199 R$
Sport Cars Pack
199 R$
Auto Collect
199 R$
VIP
149 R$
Starter Pack
79 R$
Run Boost
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome86,919 · 100.0% win
25% Completion · progression12,309 · 37.2% win
50% Completion · progression3,856 · 4.7% win
75% Completion · progression1,561 · 0.00% win
100% Completion · progression1,011 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:0385no change
15 Aug 2026, 09:0385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.