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System Failure [Demo]

System Failure [Demo]

A Roblox experience owned by SQI Studio.

SimulatorENnurse simulatorgenerator managementhorror survival

Description (written by the developer; not a statement by this register)

Welcome to the demo of System Failure. In this game, you play as a nurse who must watch over patients during the night shift and give them what they need. To save electricity, the lights are not used at night. Instead, the building runs on a generator that you must keep working. If the generator fails, all the patients will die. Sometimes events will occur, such as power outages in certain parts of the map, communication sabotage, or other types of sabotage triggered by unknown causes. More details will be explained in the game. The game is currently in a demo state and is being developed by two developers. We plan to release a full version with 7 nights instead of one, more entities, more sabotage events, more lore, and new mechanics. Feel free to send criticism to our Roblox group. Even if you didn’t like the game, please tell us what exactly you didn’t like. We want to make the game as good as possible for the full release

Last updated by the developer 12 Aug 2026, 16:20 UTC.

0
playing (measured 13 Aug 2026, 02:02 UTC)
360
lifetime visits
92%
liked (11 👍 / 1 👎)
7
favourites (19.4 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Engineer Class
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Demo Tester · welcome50 · 0.00% win
First Death · progression20 · 0.00% win
Survive First Shift · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.