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Summon Heroes [🚨]

Summon Heroes [🚨]

A Roblox experience owned by Summon Heroes | Twin Atlas.

RacingENanimebattlepasspvp

Summon Heroes [🚨] is a racing experience created on 2026-02-26. It has recorded 50,521,799 lifetime visits and 784,873 favorites. Currently, 8,094 users are playing. The title holds a 91% like percentage. The description notes a beta status with an anime battlepass and over 60 heroes.

Description (written by the developer; not a statement by this register)

Summon your team of Heroes and help save the worlds of Summonia! This game is in BETA! Data will not be reset - but expect changes to be made. 🚨ANIME BATTLEPASS is now OUT🚨 ✨ Summon over 60 different heroes. 🌎 Play 12 Story mode worlds. ⚔️ Compete in PvP & the Tournament. 👹 Gather Runes in Nightmare Dungeons! 🎪 Fight in the Nightmare Circus for rewards! 🚨Compete in the Endless Tower for Gear! MAX LEVEL: 200 Join our communities and let us know what you want to see next! 🤝

Last updated by the developer 23 Oct 2026, 22:14 UTC.

264
playing (measured 26 Oct 2026, 06:50 UTC)
54,507,152
lifetime visits
91%
liked (48,515 👍 / 4,843 👎)
795,585
favourites (14.6 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

228589408.52645 October 202626 October 2026
500 measurements spanning 21 days, net -112. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 174–643 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 06:50264+1
26 Oct 2026, 05:50263-7
26 Oct 2026, 04:50270+19
26 Oct 2026, 03:50251-13
26 Oct 2026, 02:50264-17
26 Oct 2026, 01:50281-23
26 Oct 2026, 00:50304-121
25 Oct 2026, 23:50425+91
25 Oct 2026, 22:50334+32
25 Oct 2026, 21:50302+18
25 Oct 2026, 20:50284-10
25 Oct 2026, 19:50294+6
25 Oct 2026, 18:50288-5
25 Oct 2026, 17:50293-8
25 Oct 2026, 16:50301no change
25 Oct 2026, 15:50301-11
25 Oct 2026, 14:50312+4
25 Oct 2026, 13:50308+2
25 Oct 2026, 12:50306-1
25 Oct 2026, 11:50307first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Hunter
599 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Round 10 Skeleton Defense [EASY] · progression936 · 1.4% win
Round 10 Skeleton Defense [HARD] · progression320 · 0.30% win
Round 50 Skeleton Defense [EASY] · progression29 · 0.10% win
Round 50 Skeleton Defense [HARD] · progression17 · 0.10% win
Round 200 Skeleton Defense [HARD] · progression1 · 0.00% win
Round 200 Skeleton Defense [EASY] · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 202626 October 2026
1566 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1566
Measured (UTC)% likedChange
26 Oct 2026, 06:5091no change
26 Oct 2026, 05:5091no change
26 Oct 2026, 04:5091no change
26 Oct 2026, 03:5091no change
26 Oct 2026, 02:5091no change
26 Oct 2026, 01:5091no change
26 Oct 2026, 00:5091no change
25 Oct 2026, 23:5091no change
25 Oct 2026, 22:5091no change
25 Oct 2026, 21:5091no change
25 Oct 2026, 20:5091no change
25 Oct 2026, 19:5091no change
25 Oct 2026, 18:5091no change
25 Oct 2026, 17:5091no change
25 Oct 2026, 16:5091no change
25 Oct 2026, 15:5091no change
25 Oct 2026, 14:5091no change
25 Oct 2026, 13:5091no change
25 Oct 2026, 12:5091no change
25 Oct 2026, 11:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

summonheroes.fandom.com0 active editors · 697 edits
133 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.