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Summon Heroes [🚨]

Summon Heroes [🚨]

A Roblox experience owned by Summon Heroes | Twin Atlas.

RacingENanimebattlepasspvp

Summon Heroes [🚨] is a racing experience created on 2026-02-26. It has recorded 50,521,799 lifetime visits and 784,873 favorites. Currently, 8,094 users are playing. The title holds a 91% like percentage. The description notes a beta status with an anime battlepass and over 60 heroes.

Description (written by the developer; not a statement by this register)

Summon your team of Heroes and help save the worlds of Summonia! This game is in BETA! Data will not be reset - but expect changes to be made. 🚨ANIME BATTLEPASS is now OUT🚨 ✨ Summon over 60 different heroes. 🌎 Play 12 Story mode worlds. ⚔️ Compete in PvP & the Tournament. 👹 Gather Runes in Nightmare Dungeons! 🎪 Fight in the Nightmare Circus for rewards! 🚨Compete in the Endless Tower for Gear! MAX LEVEL: 200 Join our communities and let us know what you want to see next! 🤝

Last updated by the developer 27 Oct 2026, 00:32 UTC.

201
playing (measured 2 Nov 2026, 00:50 UTC)
54,597,516
lifetime visits
91%
liked (48,532 👍 / 4,843 👎)
794,778
favourites (14.6 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

186589387.520112 October 20262 November 2026
500 measurements spanning 21 days, net -147. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 126–649 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
2 Nov 2026, 00:50201-40
1 Nov 2026, 23:50241+43
1 Nov 2026, 22:50198+7
1 Nov 2026, 21:50191+5
1 Nov 2026, 20:50186-3
1 Nov 2026, 19:50189-13
1 Nov 2026, 18:50202-10
1 Nov 2026, 17:50212-2
1 Nov 2026, 16:50214+4
1 Nov 2026, 15:50210+2
1 Nov 2026, 14:50208-22
1 Nov 2026, 13:50230+16
1 Nov 2026, 12:50214+13
1 Nov 2026, 11:50201-11
1 Nov 2026, 10:50212+26
1 Nov 2026, 09:50186-15
1 Nov 2026, 08:50201-2
1 Nov 2026, 07:50203-6
1 Nov 2026, 06:50209-11
1 Nov 2026, 05:50220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Hunter
599 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Round 10 Skeleton Defense [EASY] · progression1,362 · 0.80% win
Round 10 Skeleton Defense [HARD] · progression434 · 0.30% win
Round 50 Skeleton Defense [EASY] · progression43 · 0.10% win
Round 50 Skeleton Defense [HARD] · progression22 · 0.10% win
Round 200 Skeleton Defense [EASY] · progression3 · 0.00% win
Round 200 Skeleton Defense [HARD] · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9121 August 20262 November 2026
1728 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1728
Measured (UTC)% likedChange
2 Nov 2026, 00:5091no change
1 Nov 2026, 23:5091no change
1 Nov 2026, 22:5091no change
1 Nov 2026, 21:5091no change
1 Nov 2026, 20:5091no change
1 Nov 2026, 19:5091no change
1 Nov 2026, 18:5091no change
1 Nov 2026, 17:5091no change
1 Nov 2026, 16:5091no change
1 Nov 2026, 15:5091no change
1 Nov 2026, 14:5091no change
1 Nov 2026, 13:5091no change
1 Nov 2026, 12:5091no change
1 Nov 2026, 11:5091no change
1 Nov 2026, 10:5091no change
1 Nov 2026, 09:5091no change
1 Nov 2026, 08:5091no change
1 Nov 2026, 07:5091no change
1 Nov 2026, 06:5091no change
1 Nov 2026, 05:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

summonheroes.fandom.com0 active editors · 697 edits
133 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.