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⛏️ Break a Lucky Block Modded!

⛏️ Break a Lucky Block Modded!

A Roblox experience owned by NexoPlay.

SimulatorENlucky blockbrainrotoffline earnings

⛏️ Break a Lucky Block Modded! is a simulator experience created on 2026-02-26. It has recorded 2,031,160 lifetime visits and 378,919 favorites. The current player count is zero. The game holds a 62% like percentage. The description mentions earning offline and carrying brainrots.

Description (written by the developer; not a statement by this register)

⛏️Break a Lucky Block MODDED! Your admin EARN OFFLINE! Carry MULTIPLE Brainrots at Once Take. DONT GET CAUGHT Like the game and join the group if you enjoy the game! <3 • Break lucky blocks before you get caught by sammy! ⛏️ • Grab the brainrots that come out the lucky block ✨ • Bring them back to your plot and place it to earn cash! 💰

Last updated by the developer 8 Aug 2026, 22:45 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
2,031,160
lifetime visits
63%
liked (510 👍 / 305 👎)
379,106
favourites (186.6 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BUY ME
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

626362.514 August 2026 — 62 % liked24 August 2026 — 63 % liked3 September 2026 — 62 % liked23 September 2026 — 63 % liked3 October 2026 — 63 % liked23 October 2026 — 63 % liked14 August 202623 October 2026
6 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:1963no change
3 Oct 2026, 12:1863no change
23 Sept 2026, 12:1763+1
3 Sept 2026, 12:0762-1
24 Aug 2026, 09:2163+1
14 Aug 2026, 09:2062first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.