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Skateboard Tower 🛹

Skateboard Tower 🛹

A Roblox experience owned by Nettnite Games.

ObbyENobstacle courseparkourskateboarding

Description (written by the developer; not a statement by this register)

Welcome to Skate Tower! 🛹🔥 A fast & smooth tower where balance, speed, and control are everything! Skate your way upward through thrilling obstacle-filled stages: 🛹 Unlock new skateboards as you earn wins and progress! 🔥 Complete the tower and push higher with each run! 🏆 Climb the leaderboards and prove your skill! Ride with style, master every jump, and push your skateboarding skills to the limit as you climb higher and higher in Skate Tower! 🛹💨 Do you have what it takes to reach the top and become a true skate legend? ✔️ Join Nettnite Games for FREE checkpoints 🚩 & updates 🔔 https://www.roblox.com/communities/137783783/Nettnite-Games

Last updated by the developer 25 Apr 2026, 03:43 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
287,651
lifetime visits
70%
liked (147 👍 / 63 👎)
28,042
favourites (97.5 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Checkpoints
79 R$
Speed Coil
49 R$
Gravity Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome208,938 · 100.0% win
Winner! · progression5,854 · 10.0% win
Donator! · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked14 September 2026 — 70 % liked24 September 2026 — 70 % liked14 October 2026 — 70 % liked24 October 2026 — 70 % liked15 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:3870no change
14 Oct 2026, 05:3770no change
24 Sept 2026, 05:3570no change
14 Sept 2026, 03:3870no change
15 Aug 2026, 01:2370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.