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[💥] Escape Earthquakes for Brainrots!

[💥] Escape Earthquakes for Brainrots!

A Roblox experience owned by Brainrots Survival!.

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Description (written by the developer; not a statement by this register)

👋 Welcome to Escape Earthquakes For Brainrots! 💰 Don't forget, your Brainrots make Money while your OFFLINE! 💥 Run fast and catch Brainrots! 🔥 Don't get suffocated by the Earthquakes! 💸 Brainrots generate money! 🚀 Upgrade your Base and Brainrots to make even more money! 👍 Like the game and join the group for SPECIAL Benefits and more updates!

Last updated by the developer 14 Mar 2026, 17:07 UTC.

0
playing (measured 10 Aug 2026, 20:32 UTC)
72,648
lifetime visits
88%
liked (236 👍 / 32 👎)
5,074
favourites (69.8 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
x2 Speed
249 R$
x2 Money
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome58,316 · 0.00% win
First Brainrot! · other32,646 · 0.00% win
First Speed Upgrade · progression29,795 · 0.00% win
First Rebirth! · progression2,523 · 0.00% win
Meet an Owner! · social75 · 0.00% win
First OG! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked14 September 2026 — 88 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 15:5288no change
15 Aug 2026, 14:0788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.