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Troll is a pinning tower 5

Troll is a pinning tower 5

A Roblox experience owned by 1B Brainrot Games.

Tower defenseENTower DefenseObbySlap Mechanic

Description (written by the developer; not a statement by this register)

Trolls is a pinning tower 5! Can you break down the tower by avoiding the trolls? 👑 Roblox Premium Benefits: Premium players unlock a FREE Special Slap tool! ❤️ Don’t forget to like and favorite the game! ✨ What starts calm quickly becomes intense. JOIN THE GROUP FOR REWARDS! 🏷️ Tags: Cry Tower, Troll, Slaps, Find, Tower, Obby, Fun, Crying, Wawa, Gears, Tools, Troll Tower, Easy Tower, Slap, Rainbow, Coins

Last updated by the developer 2 Jun 2026, 12:28 UTC.

0
playing (measured 11 Aug 2026, 05:01 UTC)
69,020
lifetime visits
83%
liked (79 👍 / 16 👎)
3,211
favourites (46.5 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

buy
8,600 R$
HD Admin
485 R$
Rainbow Carpet [PERMANENT]
255 R$
Troll Admin
205 R$
Flying Cloud
125 R$
Galactic Slap [VERY OP]
85 R$
Laser Gun [PERMANENT]
55 R$
Super Coil [PERMANENT]
35 R$
Fusion Coil [PERMANENT]
25 R$
God Slap [OP]
25 R$
Gravity Coil [PERMANENT]
20 R$
Giant Slap
19 R$
Speed Coil [PERMANENT]
15 R$
Grapple Hook [PERMANENT]
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome53,462 · 0.00% win
Winner! · progression4,852 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.