[♾️UPD 2] Road to Infinity [Incremental]
A Roblox experience owned by UFUDU.
SimulatorENidleincremental3d
Road to Infinity [Incremental] is a simulator experience created on 2026-02-27. It has accumulated 2,827,787 lifetime visits and 8,952 favorites. The game currently has 10 players online. It maintains an 88% like percentage. The description highlights passive score earning and offline progress mechanics.
Description (written by the developer; not a statement by this register)
Start small and grow into a score-generating powerhouse! In Road to Infinity Incremental, every click, upgrade, and strategy choice pushes you closer to unstoppable progress. Watch your numbers skyrocket as you unlock powerful boosts and automate your circles! 💰 Earn score passively ⚙️ Unlock powerful upgrades 📈 Multiply your growth 🚀 Progress even while offline Reinvest your score wisely, discover game-changing upgrades, and create the ultimate Incremental empire. The Circle never stops — even when you log off. This is a 3D idle game heavily inspired by the mechanics of Revolution Idle. All 3D assets, scripts, and UI were created from scratch for this experience. It's a project for me to learn how to code in Lua , UI design and use BIG NUM library. Huge shoutout to 'Revolution Idle' on the Play Store !
Last updated by the developer 24 Apr 2026, 00:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:52 | 7 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 06:23 | 88 | no change |
| 14 Aug 2026, 06:22 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.