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[🚨] KNIFE LEGENDS

[🚨] KNIFE LEGENDS

A Roblox experience owned by Team Astral X.

Fighting & PvPENcombatleaderboardsearly alpha

Description (written by the developer; not a statement by this register)

Jump in, battle it out, and BECOME A LEGEND TODAY! 🔥⚔️ ⚔️ Unlock epic weapons 💥 Crazy kill & knife effects 🏆 Climb the leaderboards 👻 Defeat enemies in silly, goofy ways! ⭐ Use code "release" for a beginners reward ⭐ ✅ Get us to 2500 LIKES for a NEW CODE, we appreciate all the support! 💚 You gain a +3% EXP BOOST for each friend you play with so invite your friends! (MAX 5) 🔥 Want daily group rewards and more updates? Join the Astral X Community Today: https://www.roblox.com/communities/11173439 ⚠️ This is an early ALPHA version of the game so you may encounter bugs, report them to the Astral Team! ⚠️

Last updated by the developer 3 Apr 2026, 23:13 UTC.

0
playing (measured 11 Aug 2026, 10:52 UTC)
9,674
lifetime visits
68%
liked (21 👍 / 10 👎)
53
favourites (5.5 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🛸 "ASTRAL" PACK
849 R$
👑 LEGEND PACK
549 R$
🍀 LUCK BOOST
349 R$
🪓 SIGMA AXE
299 R$
🐉 Kame BLASTER
299 R$
🎵 MUSIC (RADIO)
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Become a Legend! 🏆 · welcome6,153 · 0.00% win
Legendary Start! (Tutorial) · welcome1,364 · 0.00% win
Reach Level 5! · progression105 · 0.00% win
Reach Level 10! · progression12 · 0.00% win
Reach Level 25! · progression0 · 0.00% win
Reach Level 50! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68706917 August 2026 — 70 % liked16 September 2026 — 68 % liked17 August 202616 September 2026
2 measurements spanning 30 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 11:0368-2
17 Aug 2026, 10:4970first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.