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Aura Wars [ UPDATE 1 ]

Aura Wars [ UPDATE 1 ]

A Roblox experience owned by Starback Studios.

Fighting & PvPENanimepush combataura farming

Description (written by the developer; not a statement by this register)

Farm aura and push off anyone who gets too close. The bigger your aura, the bigger your push — knock enemies off the map with straight mogging. We have 30+ Auras in Aura Wars: Default Earth Water Fire Wind Lightning Shadow Magician Dance Piccolo Hakari Haki Yujiro Vegeta EightGates TheHonoredOne Escanor Car Time Galaxy Avatar Aizen Kizaru Ice Void Gravity Alien Construction Nature Mob Dropkick Table Flip Shadow Wizard Money Gang Moyai Buddha Triple T

Last updated by the developer 6 Aug 2026, 16:33 UTC.

0
playing (measured 12 Aug 2026, 18:23 UTC)
4,044
lifetime visits
86%
liked (138 👍 / 22 👎)
17
favourites (4.2 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
749 R$
2x Luck
600 R$
2x Coins
400 R$
Instant Rolls
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First time ? · welcome876 · 100.0% win
Eliminate 10 players · other152 · 0.00% win
Roll a Legendary Aura · collection100 · 0.00% win
Reach Max Aura Size · progression38 · 0.00% win
Roll a Mythical Aura · collection21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8618 August 2026 — 86 % liked28 August 2026 — 86 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 03:1986no change
18 Aug 2026, 03:1786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.