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[OWNER PANEL] Escape Tsunami for Brainrotz

[OWNER PANEL] Escape Tsunami for Brainrotz

A Roblox experience owned by Wave Of Kiwi Games.

SurvivalENtsunami survivalbrainrot memeadmin panel

[OWNER PANEL] Escape Tsunami for Brainrotz is a survival experience created on 2026-02-27. The game has recorded 1,803,617 lifetime visits and 2,891 favorites. Currently, zero users are playing. The title holds a 57% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

Welcome to Escape Tsunami with PANEL!🌊 FULLY F2P ADMIN PANEL! 💸 Sprint around the map and collect powerful Brainrots! 🏃‍♂️ Watch out for the giant tsunami waves! 🌊⚠️ Survive as long as you can and gather tons of Brainrots! 💥 Upgrade your Brainrots to boost your income! 💸 Improve your base to unlock extra slots and place even more Brainrots! 🏗️ 👍 Like the game and join the group to claim a Cool BRAINROT! ✨

Last updated by the developer 2 Jul 2026, 04:15 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
1,803,617
lifetime visits
58%
liked (245 👍 / 181 👎)
2,896
favourites (1.6 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel+
49 R$
Super Speed Boost
20 R$
VIP+
20 R$
VIP
10 R$
Super Speed
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

575857.514 August 2026 — 57 % liked23 October 2026 — 58 % liked14 August 202623 October 2026
2 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:1958+1
14 Aug 2026, 10:3357first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.