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Marss Hangout

Marss Hangout

A Roblox experience owned by Marss Studios.

Social & hangoutENsocial hangoutcommunity buildingdiscord promotion

Description (written by the developer; not a statement by this register)

WELCOME TO MARSS HANGOUT ! 🎮 Just a place to hang out, chill, and have fun. No stress. No grinding. Just vibes ✨ Talk to people, explore, mess around, make random memories. Whether you join with friends or pull up solo, there’s always something happening. Late night talks, random funny moments, new connections — it’s all part of it 🌍 This game is more than just a hangout. It’s the start of a growing community 🚀 If you’re here early, you’re part of the foundation. Future projects, bigger ideas, more drops — it all builds from here. Simple: Join. Vibe. Stay. Also try joining the Discord server💬 Stay updated. Be part of the community. Don’t miss what’s coming next 👀 https://discord.gg/bCWMHgzN See you in-game 🔥

Last updated by the developer 7 Aug 2026, 16:57 UTC.

0
playing (measured 11 Aug 2026, 18:46 UTC)
307
lifetime visits
73%
liked (8 👍 / 3 👎)
11
favourites (35.8 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome52 · 0.00% win
Nuclear Reactor · secret13 · 0.00% win
Suffering Statue · collection11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.