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[⚡UPD 1.2⚡] Stop the Falling Stars!

[⚡UPD 1.2⚡] Stop the Falling Stars!

A Roblox experience owned by Okakichi.

ShooterENdefenseco-oparcade

Description (written by the developer; not a statement by this register)

Description Defend the sky together! A fast-paced co-op defense game where you intercept meteors raining down from the sky! 🆕 New Boss Battles are here! 🎁 Break through the new Bonus Stage! 🌠 Keep hitting Shooting Stars for extra bonus score! ⚙️ Battle flow has been improved for smoother, more intense runs! 🏆 Leaderboards have been reset for this major update! ☄️ Intercept waves of falling meteors! 🤝 Work together and fight through the chaos! 🔥 Build combos and boost your score! 🏆 Beat your high score and climb the leaderboards! ⚡ Fast-paced defense battles built for intense short sessions! A moment of hesitation can bring everything down. Jump back in, defend the sky, and take on the new threat!

Last updated by the developer 24 May 2026, 04:25 UTC.

0
playing (measured 23 Oct 2026, 04:04 UTC)
200,444
lifetime visits
45%
liked (61 👍 / 75 👎)
425
favourites (2.1 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 04:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RAINBOW BURST
49 R$
RAINBOW SHOT
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIRST DEPLOYMENT · welcome89,220 · 100.0% win
COMBO MASTER · progression10,521 · 0.00% win
FIRST NORMAL CLEAR · progression354 · 0.00% win
PERFECT NORMAL CLEAR · progression21 · 0.00% win
PERFECT MADNESS CLEAR · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.