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SCREWED

SCREWED

A Roblox experience owned by D4N Games.

AdventureENplatformerphysics-based movementcollectibles

Description (written by the developer; not a statement by this register)

Welcome to Screwed! Please note that this current version is for testing and is not the final game. Right now you can explore the map and try out the movement. A full story mode will be added in the future. --- Controls & Mechanics: Move: Use the WASD keys. Regular Jump: Press the Spacebar. Rotate: Press the Q and E keys to spin the screw in place. Super Jump: Jump while standing on the flat head of the screw. Super Jump Streak: Keep landing on the head of the screw and jumping again without failing. Your super jumps will go higher and higher. --- Collectibles: Yellow Stars: Worth 3 coins. Blue Stars: Worth 6 coins.

Last updated by the developer 9 Aug 2026, 00:03 UTC.

0
playing (measured 11 Aug 2026, 06:48 UTC)
114,802
lifetime visits
84%
liked (1,055 👍 / 201 👎)
3,198
favourites (27.9 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PRISM
399 R$
STORM BRINGER
249 R$
VIP
199 R$
ARCTIC FROST
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome95,034 · 100.0% win
First Thread · welcome3,686 · 100.0% win
Gaining Torque · progression189 · 20.0% win
Threading the Needle · progression7 · 0.00% win
Half-Screwed · other5 · 0.00% win
Rigid Roller · progression1 · 0.00% win
Maximum Tension · progression1 · 0.00% win
Out of the Toolbox! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked4 September 2026 — 84 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 11:2284no change
25 Aug 2026, 09:5184no change
15 Aug 2026, 09:4984first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.