Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPDT] Swim For Brainrots

[UPDT] Swim For Brainrots

A Roblox experience owned by Visionary Genesis.

TycoonENbrainrotswimmingupgrade

Description (written by the developer; not a statement by this register)

Welcome to Swim For Brainrots! Swim out to sea to catch Brainrots! 🛥️ Avoid getting caught by sharks! Don't drown in the sea! Upgrade Brainrots to earn more money! 💸 Upgrade your base to unlock more Brainrot slots! 🏗️ Like the game and join the group for UPDATES! 👍

Last updated by the developer 21 Mar 2026, 13:01 UTC.

0
playing (measured 12 Aug 2026, 13:15 UTC)
7,910
lifetime visits
75%
liked (6 👍 / 2 👎)
242
favourites (30.6 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FlyingCarpet
599 R$
VIP
299 R$
2x Cash
199 R$
Longer Breath
150 R$
Collect All Slots
79 R$
Starter Pack
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Index · welcome3,039 · 0.00% win
First Epic · progression1,817 · 0.00% win
First luckyblock · collection1,234 · 0.00% win
First skill upgrade · progression918 · 0.00% win
First Rare · collection616 · 0.00% win
First NPC upgrade · progression283 · 0.00% win
First Mythic · collection108 · 0.00% win
Full Golden Index · collection0 · 0.00% win
Full Diamond Index · collection0 · 0.00% win
Full Normal Index · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.