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[JJK EVENT] Ant Incremental v1.1

[JJK EVENT] Ant Incremental v1.1

A Roblox experience owned by Big Number Studio.

SimulatorENJujutsu Kaisenincremental clickingroguelike

[JJK EVENT] Ant Incremental v1.1 is a simulator experience created on 2026-02-27. The game has accumulated 1,091,118 lifetime visits and 33,993 favorites. Currently, four users are playing. The experience holds an 80% like percentage. It features incremental clicking, roguelike delving, and card collection mechanics within a JJK-themed event context.

Description (written by the developer; not a statement by this register)

👑ALL GAMEPASSES/DEV PRODUCTS CAN BE BOUGHT FOR FREE VIA IN GAME CURRENCY👑 Collect limited event cards during the JJK! Use code "Release"! NEXT CODE AT 1000 LIKES! 🎮 Core Features: 🖱️ Incremental clicking mechanics! ⛏️ Go delving: roguelike missions with procedurally generated maps! 🎁 Collect trading cards, evolve them to new forms and build your team! ⚔️ Clear through enemy stages with your ant squad in the adventure mode! ⚔️ Compete in global raids for exclusive rewards! ✨ Roll for new powers that give crazy multipliers! ⛏️ Go mining for rare equipment and mounds. 🔮 Unlock and open new runes for strong buffs! 💸 Rebirth, ascend and reincarnate for new features and multipliers! 👍 Like the game and join the group for boosts! 📌 Join our community server for massive buffs! 👥 Development Team: @MouseGuapoNY - Owner @Reset35023502 - Lead Developer, Lead UI Designer @XVI_Skulls - Co-Owner, Investor @PokeTrainerNinjaz / @JStrxpz / @NIBMETRO / @popularpeteza - Balancing/Testing

Last updated by the developer 21 Jul 2026, 00:44 UTC.

4
playing (measured 10 Aug 2026, 15:37 UTC)
1,091,118
lifetime visits
80%
liked (4,543 👍 / 1,150 👎)
34,084
favourites (31.2 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3710first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[MAX] Power Roll Luck
950 R$
[MAX] Card Pack Luck Upgrade
950 R$
[MAX] Equipment Luck Upgrade
750 R$
Auto Roll Anywhere
499 R$
Auto Repeat Mines
499 R$
Rune Clone
399 R$
+2 Mine Slots
399 R$
Inventory Expansion
399 R$
Equip 2x Mounds
299 R$
VIP
299 R$
1.5x Mining Luck
299 R$
Double Health
199 R$
+1 Ant Card Slot
199 R$
Auto Feed
149 R$
[60% OFF SALE] Auto Collect Golden Ants
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:5180no change
14 Aug 2026, 14:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.