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[JJK EVENT] Ant Incremental v1.1

[JJK EVENT] Ant Incremental v1.1

A Roblox experience owned by Big Number Studio.

SimulatorENJujutsu Kaisenincremental clickingroguelike

[JJK EVENT] Ant Incremental v1.1 is a simulator experience created on 2026-02-27. The game has accumulated 1,091,118 lifetime visits and 33,993 favorites. Currently, four users are playing. The experience holds an 80% like percentage. It features incremental clicking, roguelike delving, and card collection mechanics within a JJK-themed event context.

Description (written by the developer; not a statement by this register)

👑ALL GAMEPASSES/DEV PRODUCTS CAN BE BOUGHT FOR FREE VIA IN GAME CURRENCY👑 Collect limited event cards during the JJK! Use code "Release"! NEXT CODE AT 1000 LIKES! 🎮 Core Features: 🖱️ Incremental clicking mechanics! ⛏️ Go delving: roguelike missions with procedurally generated maps! 🎁 Collect trading cards, evolve them to new forms and build your team! ⚔️ Clear through enemy stages with your ant squad in the adventure mode! ⚔️ Compete in global raids for exclusive rewards! ✨ Roll for new powers that give crazy multipliers! ⛏️ Go mining for rare equipment and mounds. 🔮 Unlock and open new runes for strong buffs! 💸 Rebirth, ascend and reincarnate for new features and multipliers! 👍 Like the game and join the group for boosts! 📌 Join our community server for massive buffs! 👥 Development Team: @MouseGuapoNY - Owner @Reset35023502 - Lead Developer, Lead UI Designer @XVI_Skulls - Co-Owner, Investor @PokeTrainerNinjaz / @JStrxpz / @NIBMETRO / @popularpeteza - Balancing/Testing

Last updated by the developer 21 Jul 2026, 00:44 UTC.

4
playing (measured 10 Aug 2026, 15:37 UTC)
1,091,118
lifetime visits
80%
liked (4,588 👍 / 1,161 👎)
34,717
favourites (31.8 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3710first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[MAX] Power Roll Luck
950 R$
[MAX] Card Pack Luck Upgrade
950 R$
[MAX] Equipment Luck Upgrade
750 R$
Auto Roll Anywhere
499 R$
Auto Repeat Mines
499 R$
Inventory Expansion
399 R$
Rune Clone
399 R$
+2 Mine Slots
399 R$
VIP
299 R$
Equip 2x Mounds
299 R$
1.5x Mining Luck
299 R$
Double Health
199 R$
+1 Ant Card Slot
199 R$
Auto Feed
149 R$
[60% OFF SALE] Auto Collect Golden Ants
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked3 October 2026 — 80 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:4680no change
13 Oct 2026, 17:4580no change
3 Oct 2026, 17:3880no change
13 Sept 2026, 17:0480no change
3 Sept 2026, 17:0280no change
24 Aug 2026, 14:5180no change
14 Aug 2026, 14:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.