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The Ritual Incremental

The Ritual Incremental

A Roblox experience owned by LolikPlay Studio.

Last updated by the developer 1 Aug 2026, 23:56 UTC.

0
playing (measured 16 Aug 2026, 15:15 UTC)
20,183
lifetime visits
77%
liked (255 👍 / 77 👎)
306
favourites (15.2 per 1k visits)
27 February 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Dao Fragments
99 R$
x2 Qi
99 R$
Iron Sword
99 R$
x2 Dao Crystals
99 R$
x2 Ichor
79 R$
Celestial Dao Aura
49 R$
x2 Miasma
49 R$
Voidmarked Aura
49 R$
Soulbound Aura
39 R$
Shattered Dao Aura
39 R$
Flowing Qi Aura
39 R$
Ichorblood Aura
39 R$
Miasmic Veil Aura
39 R$
Demonic Ritual Aura
29 R$
Slurgeborn Aura
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Rebirth · progression282 · 100.0% win
Island 2 · progression18 · 0.00% win
Island 3 · progression5 · 0.00% win
First Ascension · progression3 · 0.00% win
Island 4 · progression3 · 0.00% win
Streak 7 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7716 August 2026 — 77 % liked25 September 2026 — 77 % liked16 August 202625 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 15:1877no change
16 Aug 2026, 15:1677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.