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You VS Everyone[BETA]

You VS Everyone[BETA]

A Roblox experience owned by PRIMATES MULTIPLAYER.

SurvivalENzombie survivalwave-based combatsocial deduction elements

Description (written by the developer; not a statement by this register)

🔥 You VS Everyone 🔥 How long can you survive… when the entire world is against you? You VS Everyone is an intense survival challenge where you must fight zombies impersonating people you know—friends, rivals, and even famous figures. Each day gets harder. Each wave gets stronger. The only question is… 👉 What day will you reach? 🎮 Game Features: 🧟 Survive as many days as possible 👥 Play with your friends (up to 5 players max) 🛠️ Completing the task 🔥 Increasing difficulty every single day Team up… or face the chaos alone. Prove that you can survive when it’s You VS Everyone. 📩 Disclaimer: If you feel uncomfortable with the use of any avatar resemblance in this game, please contact me.

Last updated by the developer 24 Mar 2026, 11:42 UTC.

0
playing (measured 11 Aug 2026, 02:32 UTC)
926
lifetime visits
100%
liked (5 👍 / 0 👎)
6
favourites (6.5 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome New Survivor · welcome292 · 0.00% win
Survived 10 DAYS · progression5 · 0.00% win
Survived 20 DAYS · progression1 · 0.00% win
Survived 30 Days · progression0 · 0.00% win
Survived 40 Days · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked19 October 2026 — 100 % liked20 August 202619 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 12:18100no change
20 Aug 2026, 00:38100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.