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Actual Tycoon [ BETA ]

Actual Tycoon [ BETA ]

A Roblox experience owned by Retrowork.

TycoonENcity-buildingclassic-tycoonnpc-management

Description (written by the developer; not a statement by this register)

Actual Tycoon is a classic 2010 Roblox-inspired tycoon game! Start with a small base and grow it into a massive city by purchasing upgrades and unlocking new builds. Watch your city expand with every purchase and bring it to life by getting NPCs into your city. The more you build, the bigger your city becomes! Can you create the ultimate city?

Last updated by the developer 11 Apr 2026, 13:13 UTC.

0
playing (measured 13 Aug 2026, 16:30 UTC)
11,264
lifetime visits
96%
liked (173 👍 / 7 👎)
209
favourites (18.6 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!!!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

EGG HUNT 2026 · collection262 · 0.00% win
Meet the owner!!! · social26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9616 August 2026 — 96 % liked26 August 2026 — 96 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 22:1996no change
16 Aug 2026, 22:1896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.