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+1 Speed Escape in a Car

+1 Speed Escape in a Car

A Roblox experience owned by Speed Escape Studios.

ObbyENobstacle avoidancerebirth mechanicspeed multipliers

+1 Speed Escape in a Car is an obby experience created on 2026-02-27. The game records 5,637,439 lifetime visits and 362,045 favorites. Currently, 174 users are playing. The title maintains a 98% like percentage among its player base.

Description (written by the developer; not a statement by this register)

🏎️ Welcome to +1 Speed Escape in a Car! How to Play: • 🚗 Every car makes you faster! • 🏃 Tackle obstacles to earn wins! • ⚡ Unlock powerful Cars that give insane speed multipliers! • 💪 Train on treadmills or race around the map to get even faster! • 🔥 Rebirth to gain multipliers and become even faster! 🔔 Follow for game updates! 👍 Like the game for new Brainrots! 👥 Invite your friends for a boost! 💻 Available on Desktop, Mobile, Tablet & Console!

Last updated by the developer 23 Jun 2026, 16:15 UTC.

37
playing (measured 21 Aug 2026, 20:54 UTC)
5,696,950
lifetime visits
98%
liked (27,613 👍 / 538 👎)
393,336
favourites (69.0 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

37274155.510 August 2026 — 274 players21 August 2026 — 37 players10 August 202621 August 2026
2 measurements spanning 11 days, net -237. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1–310 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5437-237
10 Aug 2026, 14:01274first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP x100] Turbo Treadmill
799 R$
[x25] Galaxy Treadmill
399 R$
[x10] Diamond Treadmill
149 R$
[x3] Golden Treadmill
49 R$
x2 Wins
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,271,888 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked21 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked13 September 2026 — 98 % liked23 September 2026 — 98 % liked3 October 2026 — 98 % liked13 October 2026 — 98 % liked23 October 2026 — 98 % liked2 November 2026 — 98 % liked14 August 20262 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:5298no change
23 Oct 2026, 00:5198no change
13 Oct 2026, 00:5198no change
3 Oct 2026, 00:5198no change
23 Sept 2026, 00:5198no change
13 Sept 2026, 00:5098no change
3 Sept 2026, 00:4998no change
24 Aug 2026, 00:4998no change
21 Aug 2026, 20:5498no change
14 Aug 2026, 00:4898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.