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+1 Speed Escape in a Car

+1 Speed Escape in a Car

A Roblox experience owned by Speed Escape Studios.

ObbyENobstacle avoidancerebirth mechanicspeed multipliers

+1 Speed Escape in a Car is an obby experience created on 2026-02-27. The game records 5,637,439 lifetime visits and 362,045 favorites. Currently, 174 users are playing. The title maintains a 98% like percentage among its player base.

Description (written by the developer; not a statement by this register)

🏎️ Welcome to +1 Speed Escape in a Car! How to Play: • 🚗 Every car makes you faster! • 🏃 Tackle obstacles to earn wins! • ⚡ Unlock powerful Cars that give insane speed multipliers! • 💪 Train on treadmills or race around the map to get even faster! • 🔥 Rebirth to gain multipliers and become even faster! 🔔 Follow for game updates! 👍 Like the game for new Brainrots! 👥 Invite your friends for a boost! 💻 Available on Desktop, Mobile, Tablet & Console!

Last updated by the developer 23 Jun 2026, 16:15 UTC.

37
playing (measured 21 Aug 2026, 20:54 UTC)
5,696,950
lifetime visits
98%
liked (27,167 👍 / 529 👎)
362,045
favourites (63.6 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

37274155.510 August 2026 — 274 players21 August 2026 — 37 players10 August 202621 August 2026
2 measurements spanning 11 days, net -237. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1–310 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5437-237
10 Aug 2026, 14:01274first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP x100] Turbo Treadmill
799 R$
[x25] Galaxy Treadmill
399 R$
[x10] Diamond Treadmill
149 R$
[x3] Golden Treadmill
49 R$
x2 Wins
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,040,910

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked21 August 2026 — 98 % liked14 August 202621 August 2026
2 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5498no change
14 Aug 2026, 00:4898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.