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Blind Hide And Seek!

Blind Hide And Seek!

A Roblox experience owned by NextStop Games!.

MinigamesENhide and seeksound-based mechanicssocial deduction

Description (written by the developer; not a statement by this register)

👀 Blind Hide and Seek! A twist on the classic hide and seek game… the seeker can’t see anything. In Blind Hide and Seek, the seeker must rely completely on sound and clues to eliminate the hiders. Every step, every bump, and every mistake could reveal a hiding spot. 🔊 How it works: The Seeker is blind and cannot see other players. Hiders must stay quiet to survive. Walking or touching objects will make noise. The seeker listens carefully and hunts players using sound alone. 🤫 Move carefully. 👣 Watch your steps. 🎯 Don’t get caught. Can you stay silent long enough to win… or will the seeker hear you? (Created by NextStop Games!)

Last updated by the developer 26 Aug 2026, 04:53 UTC.

0
playing (measured 2 Sept 2026, 00:36 UTC)
304
lifetime visits
86%
liked (6 👍 / 1 👎)
6
favourites (19.7 per 1k visits)
28 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 00:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OG Ticket!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Beat the Obby! · progression7 · 0.00% win
Certified OG · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.