Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Speed Absurd Brainrot Escape

+1 Speed Absurd Brainrot Escape

A Roblox experience owned by +1 Simulator.

ObbyENbrainrotspeedrunobby

+1 Speed Absurd Brainrot Escape is an obby experience created on 2026-02-28. The game has accumulated 1,700,865 lifetime visits and holds 2,425 favorites. Currently, zero players are active. The title maintains an 82% like percentage. Gameplay involves speed mechanics, obstacle navigation, and rebirth systems to unlock perks and boosts within a multiplayer environment.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Absurd Brainrot Escape How to Play: Every walk makes you faster! Go through the obstacles to get wins! Unlock new brainrot that give insane big boosts! Rebirth to unlock new perks! Train on treadmills or sprint across the map to gain speeed If you're having fun, don't forget to like the game! 🔑Tags: +1,Speed,Brainrot,Obby,Escape,Parkour, Multiplayer, Racing, Competitive, Satisfying, Relaxing, Physics, Ragdoll, Challenge, Speedrun

Last updated by the developer 18 Jun 2026, 07:04 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
1,700,865
lifetime visits
82%
liked (631 👍 / 143 👎)
2,429
favourites (1.4 per 1k visits)
28 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:032first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

8214 August 2026 — 82 % liked13 September 2026 — 82 % liked23 October 2026 — 82 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:4882no change
13 Sept 2026, 13:3482no change
14 Aug 2026, 11:0482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.