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[UPDATE + EVENT] Just Another Soul Ops Boss Rush

[UPDATE + EVENT] Just Another Soul Ops Boss Rush

A Roblox experience owned by True Car's Studio.

AdventureENboss rushsoul opsaction

Description (written by the developer; not a statement by this register)

Welcome to Just Another Soul Ops Boss Rush (JASOBR). This soul ops is special because it's my first one I hope to make good. Atleast try the game, I put in hard work 😭✌️

Last updated by the developer 14 Aug 2026, 22:27 UTC.

1
playing (measured 15 Aug 2026, 01:16 UTC)
17,258
lifetime visits
66%
liked (55 👍 / 28 👎)
88
favourites (5.1 per 1k visits)
28 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DustFatal Error Sans *PRE-ORDER*
1,250 R$
Weapon Sans EVO *PRE-ORDER*
800 R$
Equip TWO Pets!!!!
450 R$
2x Coins
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Outer · progression733 · 0.00% win
Welcome :3 · welcome565 · 0.00% win
Beat Sans · progression501 · 0.00% win
Beat Swap · progression480 · 0.00% win
Beat Fell · progression436 · 0.00% win
Wow alpa playah · other396 · 0.00% win
Fresh!Sans · other356 · 0.00% win
Killer!Sans · other341 · 0.00% win
Dust!Sans · other318 · 0.00% win
The Murder Time Trio · other307 · 0.00% win
Horror!Sans · other304 · 0.00% win
Tier 1 · progression257 · 0.00% win
Error!Sans · other240 · 0.00% win
INSANITYTALE!SANS · other240 · 0.00% win
Nightmare Sans · other223 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

66726916 August 2026 — 72 % liked26 August 2026 — 71 % liked5 September 2026 — 68 % liked25 September 2026 — 67 % liked5 October 2026 — 66 % liked16 August 20265 October 2026
5 measurements spanning 50 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 16:2266-1
25 Sept 2026, 16:2267-1
5 Sept 2026, 16:0468-3
26 Aug 2026, 16:0271-1
16 Aug 2026, 16:0172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.