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Dancing cactus ~ Enchanced engine ~

Dancing cactus ~ Enchanced engine ~

A Roblox experience owned by Lawfulicious Studios!.

RoleplayENmimicryslap mechanicfanmade

Description (written by the developer; not a statement by this register)

!! This is a fanmade game of the original game !! ----------------------------------------------------------------------------------------------------- 🗣️ Say something completely random to the cactus, then he will say it back to you! 🗣️ ----------------------------------------------------------------------------------------------------- 😂 Make up hilarious jokes, phrases, and lines for the cactus to mimic you 😂 ----------------------------------------------------------------------------------------------------- 💸 Create crazy chaos with the Mod Gamepass! Starting at only 200 robux. 💸 ----------------------------------------------------------------------------------------------------- 😡 If you're feeling a little rage mood, just slap the cactus! (5 minutes = whack him!) 😡 ----------------------------------------------------------------------------------------------------- Credits to Itz_v1ron and his group J3bz studios

Last updated by the developer 22 Aug 2026, 06:41 UTC.

0
playing (measured 23 Aug 2026, 17:49 UTC)
10,139
lifetime visits
64%
liked (18 👍 / 10 👎)
44
favourites (4.3 per 1k visits)
28 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 17:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod rank
299 R$
Vip rank
79 R$
Boombox!
59 R$
Magic carpet!
39 R$
Spray paint
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Copycat! · other1,863 · 100.0% win
April fools badge! · other293 · 0.00% win
Truly a survivor · progression8 · 0.00% win
Halloween badge! · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

59716523 August 2026 — 59 % liked2 September 2026 — 61 % liked12 September 2026 — 70 % liked22 September 2026 — 71 % liked2 October 2026 — 63 % liked22 October 2026 — 64 % liked6423 August 202622 October 2026
6 measurements spanning 60 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:0364+1
2 Oct 2026, 20:1863-8
22 Sept 2026, 20:0771+1
12 Sept 2026, 20:0170+9
2 Sept 2026, 19:5161+2
23 Aug 2026, 17:5159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.