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[✨UPD]BALIKPAPAN VOICE +

[✨UPD]BALIKPAPAN VOICE +

A Roblox experience owned by Tuy Project Studio.

Social & hangoutIDvoice chatcity explorationfishing

Description (written by the developer; not a statement by this register)

🌅 Selamat Datang di Balikpapan Voice! 🌅 Nikmati suasana Kota Balikpapan versi Roblox dengan pemandangan pantai, sunset yang indah, dan gemerlap lampu kota di malam hari. 🎤 Voice Chat bersama teman-temanmu di area pantai yang nyaman dan santai. 🎣 Kumpulkan Coin dengan memancing berbagai jenis ikan, lalu gunakan hasilnya untuk membeli perlengkapan dan item menarik di toko. 🛒 Upgrade peralatanmu dan jadilah pemancing terbaik di Balikpapan Voice! 👤 Gunakan fitur Avatar untuk mengubah penampilan karaktermu sesuai gaya yang kamu inginkan. ⚔️ Cari dan temukan Portal Battle yang tersembunyi di dalam map untuk bertarung bersama teman-temanmu di zona PvP. 🎵 Nikmati musik yang menemani perjalananmu saat menjelajahi map. 🏙️ Jelajahi berbagai lokasi yang terinspirasi dari Kota Balikpapan dan temukan tempat-tempat menarik yang tersebar di seluruh area. Ajak temanmu bermain, kumpulkan Coin, eksplorasi kota, dan ciptakan pengalaman seru di Balikpapan Voice! 🌟

Last updated by the developer 7 Aug 2026, 14:55 UTC.

3
playing (measured 11 Aug 2026, 13:36 UTC)
11,679
lifetime visits
91%
liked (80 👍 / 8 👎)
35
favourites (3.0 per 1k visits)
28 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
ROD KATANA + UMBRELLA
100 R$
ETNIC BOOMBOX
100 R$
SAPE TOOLS
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SPESIAL MOMEN · other64 · 0.00% win
KALTIM PRIDE · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

91939216 August 2026 — 92 % liked26 August 2026 — 93 % liked5 September 2026 — 92 % liked15 September 2026 — 92 % liked25 September 2026 — 91 % liked5 October 2026 — 91 % liked25 October 2026 — 91 % liked16 August 202625 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 22:3091no change
5 Oct 2026, 22:1891no change
25 Sept 2026, 22:1791-1
15 Sept 2026, 21:4892no change
5 Sept 2026, 21:4792-1
26 Aug 2026, 21:4693+1
16 Aug 2026, 21:4692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.