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Dust & Duels 🤠

Dust & Duels 🤠

A Roblox experience owned by ArielSki Studios.

MinigamesENquickdrawreaction timewestern

Description (written by the developer; not a statement by this register)

It quickdraw game that you need to press correct input to fire the gun let see how fast you can go. Calm meter if you failed there's a chance you can't fire the gun. CODE : WELCOME , QUICKDRAW, FREEBOOST MOBILE/CONSOLE SUPPORT!!

Last updated by the developer 23 Jun 2026, 13:05 UTC.

0
playing (measured 18 Aug 2026, 21:53 UTC)
1,319
lifetime visits
64%
liked (23 👍 / 13 👎)
120
favourites (91.0 per 1k visits)
28 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 21:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Coin
129 R$
Calm Mind
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIRST WIN · progression3,513 · 0.00% win
WIN 5 STREAKS · progression209 · 0.00% win
WIN INSANE DIFFICULTY · progression126 · 0.00% win
SPEED DEMON · progression23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

64827319 August 2026 — 82 % liked8 October 2026 — 75 % liked18 October 2026 — 64 % liked19 August 202618 October 2026
3 measurements spanning 60 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 20:5264-11
8 Oct 2026, 20:0675-7
19 Aug 2026, 11:2382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.