Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[💥UPD 3.5] Titan Evolution Simulator

[💥UPD 3.5] Titan Evolution Simulator

A Roblox experience owned by GM Production.

SimulatorENevolutionsimulatorboss fights

Titan Evolution Simulator is a simulator experience created on 2026-02-28. It has recorded 650,476 lifetime visits and 1,589 favorites. Currently, six users are playing. The game holds an 81 percent like percentage. The description notes an aura cap of 800M and mentions updates including portals and bosses. The title includes an update version indicator.

Description (written by the developer; not a statement by this register)

👋Welcome to Titan Evolution Simulator the best giant evolution game on Roblox. Train to become the biggest titan character. 💪 Fight other people with your character to prove your power! Aura CAP: 800M 🎁 Codes: Update3, Update2, 100kVisits 🛞Comeback every weekend for new EVENT and REWARD! 👍 Like the game and join the group for a FREE REWARD! 💥 OUT NOW: Update 3.5 & NEW Portals + Bosses! ⚠️ Please note that some Roblox Clothing assets in this game are found on the Roblox Marketplace and are not the responsibility of this game. ⚠️ Please note that this game is in BETA and bugs are expected!

Last updated by the developer 8 Aug 2026, 23:06 UTC.

6
playing (measured 10 Aug 2026, 18:38 UTC)
650,476
lifetime visits
81%
liked (771 👍 / 178 👎)
1,605
favourites (2.5 per 1k visits)
28 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:383first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome326,399 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:0481no change
14 Aug 2026, 19:0381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.