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Pilgrim Islands Reborn: Third Dawn

Pilgrim Islands Reborn: Third Dawn

A Roblox experience owned by Pøny.

OtherENbuildingsimulationlegacy

Description (written by the developer; not a statement by this register)

Pilgrim Islands comes back for a third time! You can load your original builds! Follow these instructions: Join the original game here: https://www.roblox.com/games/4008009/Pilgrim-Islands-Reborn 1. Click Load File 2. Click "SAVE IT YOURSELF?" button 3. Make sure you use CTRL + A then CTRL + C to get the whole text accurately! Paste it in a note file or somewhere safe. 4. Join PIR: Third Dawn, click the SAVE button. 5. Paste the text in the box that says "CTRL+V STRING" then click the button under it. 6. When your data loads, wait a minute then save it to a slot! This was built on top of the game when it was uncopylocked. Credit: Maelstronomer

Last updated by the developer 7 Mar 2026, 03:33 UTC.

0
playing (measured 11 Aug 2026, 00:15 UTC)
1,109
lifetime visits
80%
liked (4 👍 / 1 👎)
25
favourites (22.5 per 1k visits)
28 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Telescope
99 R$
Extra Tools
99 R$
Torch
99 R$
Map
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Minutes in 1 Server · other3 · 0.00% win
1k Minutes Total · other1 · 0.00% win
Exploration0 · 0.00% win
Itchy Trigger Finger0 · 0.00% win
10k Minutes Total0 · 0.00% win
100k Minutes Total0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.