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BRUXIL 🏁

BRUXIL 🏁

A Roblox experience owned by Monki_GAMER FANS.

ObbyESobbyplatformercasual

Description (written by the developer; not a statement by this register)

ZENTRIL ¡Bienvenido a Zentril! El obby más divertido y fácil de completar. Prepárate para una aventura gigante a través del cielo. ¿Qué encontrarás aquí? 250 Niveles: ¡Un recorrido épico de 250 obbys fáciles! Cero Frustración: Diseñado para que cualquiera pueda llegar al final. Gran Paisaje: Salta sobre plataformas increíbles en un ambiente relajante. Diversión Total: Mejora tu agilidad mientras superas cada etapa. ¡Llega hasta la meta y demuestra que puedes completar los 250 obstáculos! ¡DALE LIKE y FAVORITO! Si te gusta el juego, apóyanos para traer más actualizaciones.

Last updated by the developer 7 Mar 2026, 22:14 UTC.

0
playing (measured 10 Aug 2026, 18:00 UTC)
258
lifetime visits
88%
liked (7 👍 / 1 👎)
4
favourites (15.5 per 1k visits)
28 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MagicCarpet
450 R$
VIP
199 R$
GravityCoil
150 R$
SpeedCoil
150 R$
BodySwap
99 R$
Boombox
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

bienvenido a BRUXIL · welcome84 · 0.00% win
50 - 100 · other38 · 0.00% win
100 - 150 · other23 · 0.00% win
150 - 200 · other14 · 0.00% win
200 - 250 · other11 · 0.00% win
Final 250 · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.