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Jump To Meet Poppy Playtime

Jump To Meet Poppy Playtime

A Roblox experience owned by Citro x Un.

RoleplayENPoppy PlaytimeMeet and GreetReward System

Jump To Meet Poppy Playtime is a roleplay experience created on 2026-03-01. It has recorded 1,127,423 lifetime visits and 4,197 favorites. Currently, two users are playing. The game holds a 96% like percentage. The description highlights meeting characters and upgrading stats for rewards.

Description (written by the developer; not a statement by this register)

👋 Welcome to Jump To Meet Poppy Playtime! 🔝 Jump to the Poppy Playtime characters and meet them! 💰 Get awesome rewards for meeting them! 🚀 Upgrade your stats to progress further! 👍 Like the game and join the group to support us!

Last updated by the developer 24 Apr 2026, 23:48 UTC.

2
playing (measured 10 Aug 2026, 14:47 UTC)
1,127,423
lifetime visits
96%
liked (3,857 👍 / 162 👎)
4,200
favourites (3.7 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
749 R$
Sword
399 R$
Slap Hand
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:3496no change
14 Aug 2026, 14:3396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.