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[DUELS] Flag Rush🚩

[DUELS] Flag Rush🚩

A Roblox experience owned by Summy CLOTHING.

Fighting & PvPEN1v1 combatflag capturecosmetic progression

Description (written by the developer; not a statement by this register)

Welcome to [DUELS] Flag Rush! Duel, fight for a flag and have fun WARNING: Exploits or cheating of any kind will result in a permanent ban Tags: 1vs1, 2vs2, 3vs3, 4vs4 Collect coins to buy effects, titles, flags, and more! Check out my profile for quick links to my pages! Like, follow, and subscribe for exclusive news about upcoming updates! ⭐

Last updated by the developer 13 Aug 2026, 02:21 UTC.

0
playing (measured 13 Aug 2026, 12:16 UTC)
945
lifetime visits
92%
liked (35 👍 / 3 👎)
19
favourites (20.1 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
67 R$
Galaxy Bundle
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[OG] BETA · welcome47 · 31.2% win
Welcome0 · 0.00% win
Streak 30 - Unstoppable · progression0 · 0.00% win
Streak 5 - On Streak! · other0 · 0.00% win
Streak 15 - On Fire · progression0 · 0.00% win
Strike 100 - Legend · progression0 · 0.00% win
Streak 50 - Dominator · progression0 · 0.00% win
Obby Completed! · progression0 · 0.00% win
Meet The Owner · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929794.519 August 2026 — 97 % liked30 August 2026 — 92 % liked19 August 202630 August 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 01:2292-5
19 Aug 2026, 23:5197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.