[NEW UPDATE] JoJo's Bizarre Incremental
A Roblox experience owned by Leviath.
RacingENJoJo's Bizarre AdventureTurn-Based RPGIncremental/Idle
[NEW UPDATE] JoJo's Bizarre Incremental is a racing experience created on 2026-03-01. The game has accumulated 3,610,365 lifetime visits and currently has 147 players online. It holds 19,744 favorites and maintains a 78% like percentage.
Description (written by the developer; not a statement by this register)
Awaken your destiny and rise beyond human limits in this turn-based incremental RPG inspired by JoJo's Bizarre Adventure. Train your body, master powerful abilities, and obtain legendary Stands using mysterious Arrows. Fight through the full story across Parts 1–8, defeat iconic bosses, and grow stronger with every battle. FEATURES: ⚔️ Turn-Based Combat — Equip skills and dominate strategic battles 🏹 Stand Arrow System — Roll and collect powerful Stands 🔥 Fighting Styles — Unlock Hamon, Vampirism, and more 📖 Story Progression — Experience the journey across multiple Parts 💥 Raid Bosses — Fight powerful enemies for rare rewards 🏆 PvP Arena — Challenge other players and climb the ranks 🔄 Prestige System — Reset the universe and grow beyond your limits 📈 Incremental Progression — Constant growth, permanent progression Every reset makes you stronger. Every battle brings you closer to ultimate power. The universe is waiting. Will you ascend?
Last updated by the developer 24 Aug 2026, 23:14 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 23:50 | 151 | +3 |
| 25 Aug 2026, 22:50 | 148 | -5 |
| 25 Aug 2026, 21:50 | 153 | -3 |
| 25 Aug 2026, 20:50 | 156 | +23 |
| 25 Aug 2026, 19:50 | 133 | +6 |
| 25 Aug 2026, 18:50 | 127 | +12 |
| 25 Aug 2026, 17:50 | 115 | -15 |
| 25 Aug 2026, 16:50 | 130 | -9 |
| 25 Aug 2026, 15:50 | 139 | +11 |
| 25 Aug 2026, 14:50 | 128 | -17 |
| 25 Aug 2026, 13:50 | 145 | +8 |
| 25 Aug 2026, 12:50 | 137 | +3 |
| 25 Aug 2026, 11:50 | 134 | +7 |
| 25 Aug 2026, 10:50 | 127 | +6 |
| 25 Aug 2026, 09:50 | 121 | +11 |
| 25 Aug 2026, 08:50 | 110 | -3 |
| 25 Aug 2026, 07:50 | 113 | no change |
| 25 Aug 2026, 06:50 | 113 | -1 |
| 25 Aug 2026, 05:50 | 114 | -30 |
| 25 Aug 2026, 04:50 | 144 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 23:50 | 78 | no change |
| 25 Aug 2026, 22:50 | 78 | no change |
| 25 Aug 2026, 21:50 | 78 | no change |
| 25 Aug 2026, 20:50 | 78 | no change |
| 25 Aug 2026, 19:50 | 78 | no change |
| 25 Aug 2026, 18:50 | 78 | no change |
| 25 Aug 2026, 17:50 | 78 | no change |
| 25 Aug 2026, 16:50 | 78 | no change |
| 25 Aug 2026, 15:50 | 78 | no change |
| 25 Aug 2026, 14:50 | 78 | no change |
| 25 Aug 2026, 13:50 | 78 | no change |
| 25 Aug 2026, 12:50 | 78 | no change |
| 25 Aug 2026, 11:50 | 78 | no change |
| 25 Aug 2026, 10:50 | 78 | no change |
| 25 Aug 2026, 09:50 | 78 | no change |
| 25 Aug 2026, 08:50 | 78 | no change |
| 25 Aug 2026, 07:50 | 78 | no change |
| 25 Aug 2026, 06:50 | 78 | no change |
| 25 Aug 2026, 05:50 | 78 | no change |
| 25 Aug 2026, 04:50 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.