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[NEW UPDATE] JoJo's Bizarre Incremental

[NEW UPDATE] JoJo's Bizarre Incremental

A Roblox experience owned by Leviath.

RacingENJoJo's Bizarre AdventureTurn-Based RPGIncremental/Idle

[NEW UPDATE] JoJo's Bizarre Incremental is a racing experience created on 2026-03-01. The game has accumulated 3,610,365 lifetime visits and currently has 147 players online. It holds 19,744 favorites and maintains a 78% like percentage.

Description (written by the developer; not a statement by this register)

Awaken your destiny and rise beyond human limits in this turn-based incremental RPG inspired by JoJo's Bizarre Adventure. Train your body, master powerful abilities, and obtain legendary Stands using mysterious Arrows. Fight through the full story across Parts 1–8, defeat iconic bosses, and grow stronger with every battle. FEATURES: ⚔️ Turn-Based Combat — Equip skills and dominate strategic battles 🏹 Stand Arrow System — Roll and collect powerful Stands 🔥 Fighting Styles — Unlock Hamon, Vampirism, and more 📖 Story Progression — Experience the journey across multiple Parts 💥 Raid Bosses — Fight powerful enemies for rare rewards 🏆 PvP Arena — Challenge other players and climb the ranks 🔄 Prestige System — Reset the universe and grow beyond your limits 📈 Incremental Progression — Constant growth, permanent progression Every reset makes you stronger. Every battle brings you closer to ultimate power. The universe is waiting. Will you ascend?

Last updated by the developer 24 Aug 2026, 23:14 UTC.

151
playing (measured 25 Aug 2026, 23:50 UTC)
3,741,193
lifetime visits
78%
liked (8,760 👍 / 2,461 👎)
20,398
favourites (5.5 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

10156733415110 August 202625 August 2026
101 measurements spanning 15 days, net +50. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–637 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 101
Measured (UTC)PlayersChange
25 Aug 2026, 23:50151+3
25 Aug 2026, 22:50148-5
25 Aug 2026, 21:50153-3
25 Aug 2026, 20:50156+23
25 Aug 2026, 19:50133+6
25 Aug 2026, 18:50127+12
25 Aug 2026, 17:50115-15
25 Aug 2026, 16:50130-9
25 Aug 2026, 15:50139+11
25 Aug 2026, 14:50128-17
25 Aug 2026, 13:50145+8
25 Aug 2026, 12:50137+3
25 Aug 2026, 11:50134+7
25 Aug 2026, 10:50127+6
25 Aug 2026, 09:50121+11
25 Aug 2026, 08:50110-3
25 Aug 2026, 07:50113no change
25 Aug 2026, 06:50113-1
25 Aug 2026, 05:50114-30
25 Aug 2026, 04:50144first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
900 R$
2x Drop Rates
400 R$
Auto-Roll
400 R$
#3 Stand Storage Slot
300 R$
2x Battle Speed
200 R$
#2 Stand Storage Slot
150 R$
#3 Style Storage Slot
100 R$
2x Inventory Space
100 R$
#2 Style Storage Slot
50 R$
Horse Name Selection
40 R$
Auto Train
40 R$
Auto-Stat Invest
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

AOT: Incremental Crossover · other4,384 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 202625 August 2026
102 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 102
Measured (UTC)% likedChange
25 Aug 2026, 23:5078no change
25 Aug 2026, 22:5078no change
25 Aug 2026, 21:5078no change
25 Aug 2026, 20:5078no change
25 Aug 2026, 19:5078no change
25 Aug 2026, 18:5078no change
25 Aug 2026, 17:5078no change
25 Aug 2026, 16:5078no change
25 Aug 2026, 15:5078no change
25 Aug 2026, 14:5078no change
25 Aug 2026, 13:5078no change
25 Aug 2026, 12:5078no change
25 Aug 2026, 11:5078no change
25 Aug 2026, 10:5078no change
25 Aug 2026, 09:5078no change
25 Aug 2026, 08:5078no change
25 Aug 2026, 07:5078no change
25 Aug 2026, 06:5078no change
25 Aug 2026, 05:5078no change
25 Aug 2026, 04:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.