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Low To High Cortisol Obby

Low To High Cortisol Obby

A Roblox experience owned by Goofin Obbies.

ObbyENdifficulty progressionstress themeranked tiers

Low To High Cortisol Obby is an obby genre experience created on 2026-03-01. It has recorded 6,584,355 lifetime visits and 187,970 favorites. Currently, one user is playing. The experience holds a 65% like percentage. Tags include adventure, difficulty chart, parkour, and rage.

Description (written by the developer; not a statement by this register)

LOW CORTISOL 😇💚 ---> HIGH CORTISOL 💀😡 Every difficulty you complete, the obby will get harder. The goal is simple: STAY ON LOW CORTISOL Will you make it to the end? CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, ranks, bronze, gold, diamond, platinum, rank, heaven, moho, dco, cortisol, low, high.

Last updated by the developer 11 Apr 2026, 19:05 UTC.

1
playing (measured 10 Aug 2026, 15:23 UTC)
6,584,355
lifetime visits
65%
liked (22,296 👍 / 11,982 👎)
187,947
favourites (28.5 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:234first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE SKIPS
19 R$
Fly
19 R$
Ban Hammer
9 R$
Fusion Coil
9 R$
MVP
5 R$
Gravity Coil
5 R$
Slap Hand
3 R$
Fling Glove
3 R$
Invincibility
2 R$
Speed Coil
1 R$
Taser
1 R$
VIP
1 R$
Flash Bang
1 R$
Boombox
1 R$
Bloxy Cola
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,958,885 · 100.0% win
Completed 20 Stages! · progression3,928,719 · 100.0% win
Completed 40 Stages! · progression2,559,471 · 100.0% win
Completed 60 Stages! · progression1,905,020 · 100.0% win
Completed 80 Stages! · progression1,399,359 · 81.0% win
Completed 100 Stages! · progression1,003,888 · 71.8% win
Invited Friend! · social787,673 · 31.8% win
Completed 120 Stages! · progression333,992 · 22.6% win
Completed 140 Stages! · progression119,024 · 18.5% win
Completed 160 Stages! · progression74,386 · 8.2% win
Completed 180 Stages! · progression55,286 · 7.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:2065no change
13 Aug 2026, 23:1965first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.