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Protect the Car 🚘

Protect the Car 🚘

A Roblox experience owned by Brutal Creations.

Tower defenseENTower DefenseZombiesBase Building

Description (written by the developer; not a statement by this register)

πŸ‘ LIKE THE GAME FOR REWARDS πŸ‘ 🌴 Welcome to Defend The Car!🌴 Survive on a changing island while robots, zombies, bosses, and enemies try to destroy your base and steal from your plot. The island changes every Saturday with a new theme. How to Play: βš”οΈ Grab weapons, blocks, and defenses from crates 🚘 Upgrade your car with Cash 🧟 Fight waves of enemies and bosses πŸ’° Grind Cash and upgrade your survival setup Features: πŸ‘₯ 6 player plots 🌊 Weekly island themes 🧟 Zombies + robots 🏹 20+ turrets πŸš€ 400 wave cap βš”οΈ Weapons, crates, upgrades, and boss fights πŸ“© Join the community for updates πŸ‘ Like and favorite the game Keywords: Survival, Tower Defense, Car Defense, Zombies, Robots, Waves, Bosses, Tycoon, Upgrades, Multiplayer, Brain Rot

Last updated by the developer 12 Aug 2026, 19:53 UTC.

0
playing (measured 14 Aug 2026, 20:34 UTC)
3,788
lifetime visits
68%
liked (21 πŸ‘ / 10 πŸ‘Ž)
18
favourites (4.8 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 20:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Mode Tokens
189 R$
2x Cash
139 R$
Spin Luck
129 R$
2x Workout
109 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome534 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68767218 August 2026 β€” 76 % liked28 August 2026 β€” 68 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 67–77 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 04:4968-8
18 Aug 2026, 04:4776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.