[ADMIN ABUSE] iMoTion
A Roblox experience owned by MaharlikaStudios.
Social & hangoutENadmin commandsroleplaysocial hub
[ADMIN ABUSE] iMoTion is a social-hangout experience created on 2026-03-01. The game currently has 175 players and 1,599,445 lifetime visits. It holds a 95% like percentage and 3,039 favorites. The description notes random admin abuse events, VIP level abuse, and 100x multipliers for BT and Cash currency.
Description (written by the developer; not a statement by this register)
-RANDOM ADMIN ABUSE EVENT - Betweem 10 mins to 1 hour -SAME EVENT GLOBALLY - VIP LEVEL INCLUDED IN EVENT TRIGGER.. No need for Admins to trigger the event.. you just need to stay in the game it will trigger itself. Bring back old times per request.. -Kind of Busy in real life work atm- but new game is in progress for more rewards :D See you all soon. This will stay as it is, we have big projects coming and our goal is to help more people.. you know nmn na yan.. -VIP LEVEL ABUSE ADDED- Now Easy to get all Items as BT and Cash currency is 100x multiplier -Pet is Back -Aura's is back. Features -Added 360 Camera Shot -Over 400 Animations -Over 300 Auras -Over 4000 Songs -Titles, Auras, Trails, Items and Exclusive Items are in game. -Donate to players -Carry Players -Comment on their Profiles Free Commands: /re /arcanefedora /korblox /headless /title /rejoin /8bit /wear Donation to Player Via Roblox Plus Transfer.. NOTE: We are solid community where we help everyone, WE RISE AGAIN!
Last updated by the developer 21 Aug 2026, 06:48 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 60 | -130 |
| 10 Aug 2026, 17:03 | 190 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 13:53 | 94 | no change |
| 24 Aug 2026, 11:52 | 94 | no change |
| 21 Aug 2026, 20:54 | 94 | -1 |
| 14 Aug 2026, 11:51 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.