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[ADMIN ABUSE] iMoTion

[ADMIN ABUSE] iMoTion

A Roblox experience owned by MaharlikaStudios.

Social & hangoutENadmin commandsroleplaysocial hub

[ADMIN ABUSE] iMoTion is a social-hangout experience created on 2026-03-01. The game currently has 175 players and 1,599,445 lifetime visits. It holds a 95% like percentage and 3,039 favorites. The description notes random admin abuse events, VIP level abuse, and 100x multipliers for BT and Cash currency.

Description (written by the developer; not a statement by this register)

-RANDOM ADMIN ABUSE EVENT - Betweem 10 mins to 1 hour -SAME EVENT GLOBALLY - VIP LEVEL INCLUDED IN EVENT TRIGGER.. No need for Admins to trigger the event.. you just need to stay in the game it will trigger itself. Bring back old times per request.. -Kind of Busy in real life work atm- but new game is in progress for more rewards :D See you all soon. This will stay as it is, we have big projects coming and our goal is to help more people.. you know nmn na yan.. -VIP LEVEL ABUSE ADDED- Now Easy to get all Items as BT and Cash currency is 100x multiplier -Pet is Back -Aura's is back. Features -Added 360 Camera Shot -Over 400 Animations -Over 300 Auras -Over 4000 Songs -Titles, Auras, Trails, Items and Exclusive Items are in game. -Donate to players -Carry Players -Comment on their Profiles Free Commands: /re /arcanefedora /korblox /headless /title /rejoin /8bit /wear Donation to Player Via Roblox Plus Transfer.. NOTE: We are solid community where we help everyone, WE RISE AGAIN!

Last updated by the developer 21 Aug 2026, 06:48 UTC.

60
playing (measured 21 Aug 2026, 20:54 UTC)
1,623,445
lifetime visits
94%
liked (2,653 👍 / 168 👎)
3,038
favourites (1.9 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6019012510 August 2026 — 190 players21 August 2026 — 60 players10 August 202621 August 2026
2 measurements spanning 11 days, net -130. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–210 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5460-130
10 Aug 2026, 17:03190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

iMoTion - EARN BT DAILY!
500 R$
iMoTion 2x CASH EARN
250 R$
iMoTion 2x LEVEL BOOST
150 R$
iMoTion - VIP+
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

iMoTion Badge · other56,133 · 68.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.514 August 2026 — 95 % liked21 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
4 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:5394no change
24 Aug 2026, 11:5294no change
21 Aug 2026, 20:5494-1
14 Aug 2026, 11:5195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.