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MODECRAZE

MODECRAZE

A Roblox experience owned by MODECRAZINESS Group.

HorrorENfangamemodeslophorror

Description (written by the developer; not a statement by this register)

WARNING: THIS GAME CONTAINS FLASHING LIGHTS AND IS NOT RECOMMENDED FOR PEOPLE WITH PHOTOSENSITIVE EPILEPSY OR MOTION SICKNESS, PLAY AT YOUR OWN CAUTION. Modecraze is a pm 6:06 fangame of the modeslop genre. If you are on PC, press F to lock and unlock your mouse cursor. Inspired by: PM 6:06: https://www.roblox.com/games/6033508889/PM-6-06 Modespice Extra++: https://www.roblox.com/games/77248542572567/Modespice-Extra Credits: Current Owner: kurow_iyo Previous Owner: Antimony_Antipode --- Developers: JustAnAxolotlEnjoyer, Elgaming888, tango3472, Antimony_Antipode, VicsanB, upper_acrophobia. --- Bugtesters: mis0_soupe, meowingane --- Former Developers: matrixstar656_6 --- Game Icon by matrixstar656_6

Last updated by the developer 12 Aug 2026, 08:30 UTC.

2
playing (measured 13 Aug 2026, 02:48 UTC)
12,543
lifetime visits
83%
liked (43 👍 / 9 👎)
100
favourites (8.0 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Humble Beginnings · welcome1,336 · 40.0% win
Your adventure has only just begun · progression662 · 0.00% win
Is this really a Modeslop Game? · secret297 · 20.0% win
Only for Genuis · progression217 · 0.00% win
Going Deeper · progression145 · 0.00% win
Dead Variables · progression64 · 0.00% win
Call of The Void · other61 · 0.00% win
A Missed Train · other48 · 0.00% win
Beat Zone 3A · progression2 · 0.00% win
Secret 3 (Unobtainable) · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.