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Sumo Battles! 🥋

Sumo Battles! 🥋

A Roblox experience owned by Easy games Studio’s.

Fighting & PvPENsumo wrestlingcombat arenastrength training

Description (written by the developer; not a statement by this register)

🌟 Welcome to Sumo Battles! 🥋 💪 Train hard to increase your strength 🥋 Challenge other players in the ring 🏆 Win Sumo Matches to earn cash and wins 🏯 Unlock better mats and mawashi 🔥 Push your opponents out of the ring and become the ultimate Yokozuna! 👍 Be sure to like and favorite the game if you enjoyed it! ⭐

Last updated by the developer 19 Apr 2026, 18:19 UTC.

0
playing (measured 10 Aug 2026, 15:35 UTC)
121,530
lifetime visits
79%
liked (99 👍 / 26 👎)
806
favourites (6.6 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Mawashi (OP)
7 R$
Diamond Mat
7 R$
x2 Cash
5 R$
x2 Wins
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome88,677 · 0.00% win
First Fight! · progression54,693 · 0.00% win
100 Strength · progression36,046 · 0.00% win
Win! · other27,650 · 0.00% win
1k Strength · progression10,581 · 0.00% win
First Rebirth · progression3,954 · 0.00% win
10k Strength · progression1,334 · 0.00% win
100k Strength · progression189 · 0.00% win
1M Strength · progression77 · 0.00% win
10M Strength · progression23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.