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(SOON) Bigfoot

(SOON) Bigfoot

A Roblox experience owned by Nightfall Interactive Studio.

HorrorENhorrormultiplayercreature-capture

Description (written by the developer; not a statement by this register)

Following a string of mysterious disappearances in a National Park, you have been sent to find and capture what's causing people to vanish. But something else is in the forest with you... Play with your friends or venture alone to capture the elusive Bigfoot. Find new locations across the park that have weapons and equipment to help you on your mission (it changes every time!). Unlock and choose from a variety of characters to make your next run easier, or try playing as Bigfoot himself and pick off your friends one by one. Good luck, and happy hunting...

Last updated by the developer 14 Jul 2026, 07:01 UTC.

0
playing (measured 10 Aug 2026, 23:06 UTC)
63,048
lifetime visits
97%
liked (1,413 👍 / 50 👎)
2,363
favourites (37.5 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome181 · 3.5% win
Survivor 1 WIN · progression24 · 3.5% win
Bigfoot 1 Win · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:4997no change
15 Aug 2026, 15:3697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.