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[🛠️] FREE CHAT (REAL)

[🛠️] FREE CHAT (REAL)

A Roblox experience owned by I Can Chat!.

Social & hangoutENsocialchatutility

[🛠️] FREE CHAT (REAL) is a social-hangout experience created on 2026-03-01. It currently has 54 players online. The game has accumulated 1,870,659 lifetime visits, 7,921 favorites, and an 82% like percentage.

Description (written by the developer; not a statement by this register)

I made chat system!

Last updated by the developer 12 Aug 2026, 08:11 UTC.

54
playing (measured 12 Aug 2026, 11:31 UTC)
1,870,659
lifetime visits
80%
liked (5,656 👍 / 1,452 👎)
394,765
favourites (211.0 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:3158first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💸SALE💸 ADMIN PANEL (coming soon)
800 R$
💸SALE💸 ALL THINGS AT THIS GAMEPASS
625 R$
Special Tag + Flying Carpet (Rejoin If You Buy)
149 R$
Custom Chat Color [Has Rainbow Color!]
119 R$
SPECIAL TAG + BoomBox (Rejoin If You Bought)
99 R$
Hint 1 of Backrooms Badge
79 R$
VIP TAG
79 R$
Solution of 404 Badge
50 R$
SPECIAL TAG (Rejoin If You Bought)
49 R$
Hint 2 of 404 Badge
30 R$
Hint 2 of Event Horizon Badge
8 R$
Solution of Backrooms Badge
7 R$
Solution of Event Horizon Badge
7 R$
1000$
5 R$
Hint 1 of 404 Badge
4 R$
Hint 2 of Backrooms Badge
3 R$
Hint 1 of Event Horizon Badge
3 R$
nothing
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Event Horizon · other10,094 · 0.00% win
Backrooms · other534 · 0.00% win
404 · other103 · 0.00% win
The Lattice · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

80828114 August 2026 — 82 % liked24 August 2026 — 81 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked23 September 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
6 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:0180no change
23 Sept 2026, 12:5280no change
13 Sept 2026, 12:4980no change
3 Sept 2026, 12:4780-1
24 Aug 2026, 10:4681-1
14 Aug 2026, 10:4682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.